“You’re a relic,” said the video game, “no one reads you now.” “Not true” said the novel. “And anyhow, at least I have characters who speak and think and feel. No one could believe that your “characters” are real.” “I offer blood and action; an opportunity to ****. We know that’s what the people want. It’s a pressing need I fill,” the video game replied. “What makes you think your wars and crimes played out in pixelation will satisfy the players’ lust for quick assassination? They will tire of virtual gore and want to test their skills in a real arena that offers far more thrills.” The novel’s pages fluttered; she indignantly continued: “In my world there’s ambiguity; it forces them to think about how there’s no black and white, except for pages and for ink. My stories stir compassion, reflection, empathy. Your crooks and soldiers all act the same; where’s their personality? You know you’re just a pinball game dressed up as a cartoon.” The video game tried to think of how to answer back... But soon it realized that she was right. And sadly thought about the terror that it had wreaked from coast to coast and how it was a grievous error. It filled the bathtub up with water and dropped itself straight in. And that, my friends, is where this little story should begin.
Re-reading this I am struck by how it is more relevant than ever. There is real evidence linking violent video games to aggression.