From the blood on your wrist.
You draw a door in the mist.
In the small town far from New York.
Where there are trees and trees and trees some more.
In the small town far from New York.
It only works if they let you in.
The ones who have finished their stories choose to open the door with a twisted grin.
They always have a purpose to let you win.
But you never win, you can tell in their twisted grins.
At least 2 must be there.
One to go there and one to go nowhere.
The one to go in must be ready for nightmares.
The one to go nowhere must but be ready for pain they can't bare.
There are bridges in the form of certain people instead.
But don't think you're a tourist and think you can leave when you want to go home and it's time for bed.
You can visit a bar and ask for information ahead
But if you can't find a bridge, you're stuck, mess with the stories and you're dead.
But this is where you get stuck.
Unless you have intense good luck.
Althea lives all the way.
She's old and crazy but the spinner won't let her die anyways.
Travel like Alice it'll only be a day.
A day in the halfway
is 2 days in the real world okay?
Don't go seeking fairyland
Because you will age immensely in that magical dark woodland.
Don't go seeking fairyland
Because you won't be able to leave until the spinner says you can.
Anyone else read the Hazelwood? Just me? Okay I'll leave