Each player gets 10,000 characters (spaces not included) and topics to base the words on (space is not included) Your objective is to make your opponent feel something (anything) In a game in which you'd be lucky to feel something (anything) while writing. Note: we do not know who your opponent is and you're afraid to admit the same thing.
No one plays the Rat Race anymore. Now we all play Words To A Friend, a game based off the hit Words With Friends, except your opponent decides your score and you can't leave the game.